

Now, with the native PS5 version in our hands it seems like the grand promise of Biomutant is a little closer to reality. It brought a lot of cool ideas to the table in terms of its design, and subsequent updates over the last year have improved some areas in notable ways, but at the end of the day Biomutant only ends up offering a few sparks of the roaring fire it could have been. With so many other great games that came out last year, Biomutant’s moment in the spotlight was short-lived, and perhaps deservedly so. Making that worse, the camera still gets caught up in surrounding shrubbery more than it should, interfering with an already impaired combat experience. The biogenetics and psi-powers do mix things up nicely with a commendable amount of variety on your end, but enemies’ attack patterns never really match you in that regard, and some visual effects from combat can obscure the enemy too much, making it impossible to anticipate their next move. Especially in the first third or so of it.

The RPG and customization side of things is similar to everything else in that it constantly reminds you of it’s potential with the vast number of weapons and other items that can nudge your character into different directions, but rarely ever capitalizes on all of that with fights that largely play out the same few ways throughout the majority of the game. The occasional boss fights are probably the highlights of the combat side of the game, as these giant “World Eaters” are fun to take on and pack a few surprises. "Following the story of Biomutant is a mostly bland experience." Lots of scuffles with other post-apocalyptic creatures, and the redundantly structured missions, all blur together pretty quickly and usually leave it to you to introduce your own variety into them. Other than picking a general ideology and a tribe to favor at the beginning, most decisions in Biomutant will lead to roughly the same things.

It’s all fairly rote and doesn’t change much from the array of decisions you make as you go through it, which, with how grandiose and ripe with possibility the setting feels, is a rather disappointing reality.

Nothing ever really sticks out as particularly bad, and no one moment really blows you away. What’s worse, following the story of Biomutant is a mostly bland experience. Overall, the game was met with a resounding “meh” from most, while many others would fall on either side of that middling feeling depending on how lucky or not they were with the unpredictable performance. Its handful of achievements with beautiful visuals, cool characters, and charming aesthetic that mixed playful whimsy with dark biotechnology were more-or-less neutralized by the mediocre combat, boring quests, and a story that clearly had bitten off more than it could comfortably chew. Last year’s Biomutant was Swedish studio Experiment 101’s first official release and despite being led by some notable talent that previously worked on the Just Cause series, the game fell flat in a number of areas.
